Iliad League
An Iliad League is a chance to compete in Classic Battletech without dedicating an entire day to the competition. Instead, players play up to three matches over an extended period of time. Much like the OD350, players build a larger force from which they use smaller deployments for scenarios.
You may use the Odysseus Legion Force List Submission form to submit your list to any Legion event.
Congrats to Luke for being the FLAGCON Iliad Champion!
Rules of Engagement
The Iliad League Rules of Engagement are converted from the Odyssey 350 Rules of Engagement. A complete rules document is in progress, however players will still need to consult the OD350 rules for play in the Iliad League.
Please see the OD350 rules document when necessary.
Summary
The Iliad League is a monthly Battletech league in which players sign up to compete against each-other for a share of a prize pool determined by the number of participants. Each month players are expected to complete a number of “ranked” matches against other players in the league which will determine their placement and prizes.
Ranked matches will be played using the Iliad format, a variation on the Odyssey 350 rules of engagement.
League Structure
Signing Up
For two weeks prior to the start of the month players may sign up for admission into that month's league.
Players sign up by:
Paying for their monthly buy-in
Posting in the Odysseus Legion Discord channel for that month’s Iliad that you have joined. (link)
Submitting your list to Nicholas aka Zangdnd on discord
Ranked Matches
Each player is expected to only complete 3 ranked matches over the course of the month. Ranked matches may be played with any other league member suitable to challenge, but only one ranked match may be reported between any two league members, i.e: opponents cannot be repeated for league matches, and players may only participate in 3 league matches.
Late Players
Players may join the league after the first of the month, but do so understanding that they may have difficulty finding opponents.
Byes
If there are not enough available players for a player to complete 3 matches, that player may be given a bye so long as they have made sufficient effort to complete matches, and have completed at least 1 match.
Format
Force construction
Force construction is the same as in the Odyssey 350 except as follows:
Players may have a force of 10,500bv from which they may deploy 7,000bv for any scenario.
Players are limited to Introductory and Standard rules level units. No units of rules level Advanced or Experimental are allowed. Unique units and variants are also not allowed in a player’s force.
Players may not have more than 1 of any ‘Mech chassis in their force.
No unit with artillery weapons may be used in a force. These include:
Long Tom
Sniper
Arrow IV
Thumper
Players must print out their valid faction/era list from the MUL and are responsible for having access to and printing their own record sheets for the game.
Piloting and Gunnery (or Anti-mech) of any pilot must be within 2 of each-other. For example a pilot with Gunnery 3 and Piloting 5 would be legal, but a pilot with 2 gunnery and 5 piloting would be illegal.
C3: If a player wants to link any units together with a c3 system, those units must be linked as part of Force Construction and the entire group of linked units must be deployed together. Players may not unlink units when planning a deployment, the entire group of linked units must always be deployed together.
Alternate Ammunitions: Any changes in ammunition must obey the following:
Not change BV
Not change tech level
Be changed and exported from MegaMekLab
Be included in your list submission with full record sheets
No Smoke Rounds
Matches
Foresight Token: As in recent changes to the OD350 rules, the player who wins map phase initiative may choose to either place their map second, or gain a Foresight Token, with the opponent gaining whichever option they did not choose.
Foresight Tokens may be used and expended at the end phase of a turn to automatically win initiative next turn.
Time: Each player must indicate before the game starts how much time they have available for the match. Players are expected to schedule a minimum of 3 hours. It is advised that players arrive early and be ready to go at an official “start” time.
After three hours in a match, any player may end the game with a winner determined by tie-breaker rules. However, if a player ends the game after three hours, but before five hours, without previously indicating that they had a time limit to the match, the player ending the game loses the match. Players keep their existing objective and margin of victory scores.
After five hours of play, any player may end the match without a penalty, using scenario and/or tie-breaker rules to determine a victory.
Record Sheets: Matches are to be played in person with physical record sheets printed from MegaMek or official sources by default. Players may use Flechs or other digital record keeping if their opponent consents to its use. Matches may be held via MegaMek or other digital means if both players agree. If a player arrives for a match and is unable to play via the default method the match may be rescheduled.
Rulebooks: It is the responsibility of each player to bring whatever official rulebooks are necessary for the use of their force. The default rulebook for the Iliad, due to the inclusion of combined arms, is Total Warfare. Some “Standard” rules level equipment is not in Total Warfare, but may be in the Battlemech Manual.
Scenarios
Scenarios are the same as in the Odyssey 350 rules except as follows:
Scenarios are limited to:
1) Point Control
2) King of the Hill
Instead of AS size determining the king of the Hill for points, use tonnage. This means the player with the highest total tonnage of units in the OHM will win the objective point.
3) Deathmatch
1 victory point is awarded for every 1,750bv destroyed or crippled at the end of the game.
4) VIP Clash
Before the game begins and deployments are determined, the challenging player will roll 1d4 to determine which scenario will be played for the match.
Miniatures
Miniatures rules are the same as and are listed in detail there. In summary:
No 3D printed units
All minis used must be official miniatures
If a plastic CGL miniature of a unit does not exist, you may proxy a legal miniature for that unit so long as your force does not contain a unit of the chassis that
miniature would normally represent.
Optional Rules
The following optional rules are in effect:
Floating Crits
Careful Stand
Challenges and Ranking
Challenges
Players may challenge each-other to matches. Challenges may be declined, revoked, canceled, etc, without penalty to either player before the day of the match. On the day any two players have scheduled a match either player may reschedule, but a second failure to compete will result in a loss for that player.
Once a league has 8 players or more the following restrictions on challenges apply:
Once a challenge is accepted and a match scheduled neither player may challenge or accept a challenge from any other player.
An unranked player may play any other unranked player.
A player with victories and no losses may challenge any other player with victories and no losses
A player with victories may challenge any player with an equal number of victories
A player with losses and no victories may challenge any other player with losses and no victories.
If no otherwise legal challenges are available or found, players may ask for permission to challenge a player they would not normally be allowed to challenge.
Ranking
Players will be ranked through their match reports. Players will be ranked by wins, opponents wins, objective points, and margin of victory.
Wins - The number of matches the player has won
Opponent Wins - The number of matches a player’s opponents have won
Objective Points - The total number of objective points a player has scored in their ranked matches.
Margin of Victory - The battle value of units a player has destroyed in a scenario
MegaMek
If both players agree to play their match via MegaMek, then those players may do so. The game must be set to default settings with only the optional rules listed above turned on.